What about Cyberpunk 2077? New delay, death threats and 100 hour weeks

The game will finally be out on December 10, which has caused its developers, who have worked 100 hours a week, to receive death threats.

CD Projekt Red announced yesterday a new delay in its long-awaited Cyberpunk 2077, which will finally be released – if there are no changes – on December 10, 2020 instead of November 19. The last months of its development have been accompanied by controversy.

The game was initially announced in May 2012 and its first trailer dates from the beginning of 2013. In the last year and a half more details (such as Keanu Reeves will appear, for example) and videos (with the actor himself) were published.

Its creators are also behind the acclaimed The Witcher saga, so expectations for this title have always been very high (and still are). In fact, there were those who considered that, despite only having a few weeks to convince the public, it would be considered the game of the year, but with this new delay, they will no longer be eligible for the award.

“We have to make sure that everything works well and that all versions move smoothly,” explain its developers in an apology that also served to announce the date change. Three weeks, they say, will be enough to do all the necessary touch-ups. What is not mentioned in the statement is what it will mean for workers who were already forced to work overtime in six-day work weeks.

This practice, known in the industry as crunch, is quite common and only in recent years has it started to receive criticism from the public. Companies force their workers to increase their hours to reach a launch date generally announced months in advance, whether they want to opt for these overtime hours or not.

Not even this guarantees that when it is put on sale it will return to normality: in many cases this means that the game arrives with bugs and problems that must be solved with one or more patches. This takes extra effort and even more rush and pressure from the players; they are errors present in a product that has already been paid for.

In the case of CD Projekt Red, the working hours could reach 100 hours per week. This means resting only four to nine hours a day, depending on whether the workweeks are five or seven days.

It is not known if the delay will allow workers to work normal hours or if this will mean that the situation will continue for another three weeks. In fact, Jason Schreier, the journalist who published the news of the mandatory six-day work weeks, learned of the date change from an email that was sent at the same time as the apology tweet.

Despite the fact that the idea of ​​working 100 hours in a week is clearly abusive, there are those who defend these practices to ensure that a game arrives on time. Or they even go further: Andrzej Zawadzki, one of the Cyberpunk developers, had to report on his Twitter account that they were receiving death threats.

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